What:
Transcending the boundaries of Flash to produce an innovative game for shockwave.com.
When: 1998
Project Challenge:
Macromedia asked Funny Garbage (FG) to produce one of the first pieces of consumer content for shockwave.com.
How did we do it?
FG created a multilevel and multiplayer online game using characters and situations from the legendary South Park cartoon to engender a unique and memorable interactive experience: South Park Mecha-Smash! The FG Game Designers pushed technological boundaries by exploiting Flash assets within Director.
FG conceived and produced the entire project, illustrating our ability to envision and create engaging interactive games while working within the style guide of existing animated properties.